Old Writer’s Maxim
Mar 21
2010
2010
In the first act, you get your hero up a tree. In the second act, you throw rocks at him. In the third act, you get him down (p. 98).
Bob Bates, Game Design (2nd Ed.), 2004.
In the first act, you get your hero up a tree. In the second act, you throw rocks at him. In the third act, you get him down (p. 98).
Bob Bates, Game Design (2nd Ed.), 2004.
The child forced into premature concern with economic remote results may develop a surprising sharpening of wits in a particular direction, but this precocious specialization is always paid for by later apathy and dullness.
–John Dewey, How to Think, 1910, p. 219
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